FINAL WEAPON: GAUNTLET
AT LONG LAST THE GAUNTLET IS FINALLY HERE AFTER MONTHS OF PROCRASTINATION AND IT'S PROBABLY BUGGY SO PLEASE TELL ME IF YOU FIND ANYTHING VIA THE DISCORD SERVER!
ADDED FINAL WEAPON: CHARGE GAUNTLET! (default binding is F)
CHARGE UP A MELEE ATTACK THAT INFLICTS MASSIVE KNOCKBACK AND STUN AND FIRES A PIERCING PROJECTILE WHEN LANDING A SUCCESSFUL HIT!
Added new enemy type: Minelayer
Instead of going directly for the player, it walks around the map leaving little mines in its wake. They explode on contact with the player, other enemies (except the prowler because it's sneeeky), and bullets (in endless mode there can only be one minelayer existing in the arena at a time else it just becomes an absolute minefield)
Tweaked the different enemy spawn odds in endless mode
Changed the text step completion button in the tutorial that was originally space with enter so it's harder to accidentally skip a step
Tweaked how the knockback works a bit
Player can no longer be knocked back while invulnerable
Decreased the delay for the acid to spawn from the Caustic Zombie by 90%
Default volume is for both sfx and music is now 50% instead of 100%
Added debug invulnerability that can be toggled by pressing i while in debug mode (if you know how to access that but i won't tell you hehehehe)
Fixed the Brute's attack speed being waaaay too rapid
Fixed the controls settings not having been overhauled outside the main menu
Did some other stuff I prob forgor ¯\_(ツ)_/¯
Files
Get Bio-Breaker
Bio-Breaker
Top down shooter I've been working on for a while. This is my first time uploading to itch so please bare with me.
Status | In development |
Author | SaltyClaire |
Genre | Shooter, Action |
Tags | 2D, Arcade, Pixel Art, Retro, Roguelike, Singleplayer, Top-Down, Unity |
Languages | English |
More posts
- Hotfix 225 days ago
- Tutorial, Caustic Zombie, Player Knockback, and More!40 days ago
- Player Skins!!66 days ago
- Sentry, Stun, and Grapple78 days ago
- Stat Upgrades and a Ton of Bug Fixes! and back from break <3Nov 13, 2024
- Taking a Indefinite Break.Oct 23, 2024
- Abilities and Parking Cellar (hotfix)Oct 19, 2024
- Abilities and Parking Cellar!Oct 19, 2024
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