Stat Upgrades and a Ton of Bug Fixes! and back from break <3


Hey y'all, thanks a ton for being patient. Getting rid of the weekly update thing cleared up a ton of stress so updates will still drop, just, a bit here and there and also with time spent between updates not necessarily meaning more changes/content per update. I'll work on the game when I'm in the headspace for it (this is mainly meant as a reminder for myself). Anyways, PATCH NOTES! YIPPEE

Added 3 new stat upgrades: max health, speed and dash cooldown 

Made the upgrade prices increase exponentially by +50% per level

Quadrupled the Decoy's health 

Increased the cooldown of Ghost from 1 second to 2

Halved the drop chance of hearts from Speed Zombies

Massively increased the drop chance of hearts from Brutes

Reworked the health bar and made it an actual... *bar*

Readjusted elements on the main menu

Touched up on some sprites

Fixed removing the current ability and buying a new one causing it to no work at all

Fixed the upgrade button for cooldown not appearing when selecting the Medkit in the upgrade menu

Fixed the player keeping pierce upgrade on the Shotgun whenever upgrades would be reset

(H O P E F U L L Y) Fixed the player not being able to collide with enemies after they respawn sometimes 

Fixed the Medkit not working in Parking Cellar 

Fixed scrolling while hovering the mouse over certain elements in the upgrades menu causing the scrollbar to react

Fixed trying to dash while standing still causing the sound to play without any movement

Fixed restarting from the checkpoint in stage 2 then dying again and restarting from stage 1 keeps the players upgrades

Fixed going into wave mode with upgrades already unlocked by going into stage 2 with upgrades, then closing the game, then opening the game again and going into wave mode (applies to endless mode as well)

Did some other stuff I prob forgor ¯\_(ツ)_/¯

Files

Bio-Breaker 33 MB
12 days ago

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