New Map: Dark!


Hey y'all, I'm back with another update (a little late because of a bug I was trying to fix) finally adding a new map with a cool gimmick and I also fixed an ungodly amount of bugs (and probably made even more new ones -_-)

New map: Dark (currently just using warehouse as a layout placeholder until we have an actually proper map design)

Optimized the upgrades menu

Bullets from the Minigun and Shotgun now create the impact effect when they reach the end of their lifetime instead of abruptly being deleted

The Speed and Damage Booster now leave a trail of spores in their wake that trigger their buffs

The Spitter has regained a few braincells (SHOULD be pathfinding a bit less... awkwardly now)

Adjusted the spawn chances of the different enemies in endless

Fixed a bug causing muzzle flash particles to fly off in some random direction

Fixed the Medkit sprite causing me to break rule 59 of the Geneva Convention (it's because it was a red cross on a white background ._.")

Fixed the Medkit icon in the select button not having an outline in the shop and upgrade menu 

Fixed a little oopsie causing the RPG explosion to deal 2 hearts of damage to the player instead of 2

Fixed a bug that made the button click sfx play when you switch scene if you changed a toggle in the settings and then switched scene

Fixed the Spitter sometimes not being able to shoot despite what its animation is doing

Fixed enemies trying to melee the player even if they're not facing the player

Fixed medkit not working when switched to using the weapon wheel

Fixed the V-Sync toggle being inverted

Fixed the start wave instruction always saying to press E even if it was rebound

Did some other stuff I prob forgor ¯\_(ツ)_/¯

Files

Bio-Breaker 28 MB
58 days ago

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