Abilities and Parking Cellar!


...........wwwwwwwwwwwwwwwwWWWWWWWHAT'S UP GA(Y)MERS IT'S YA GURL BACK AT IT WITH A NEW HECCIN POGGERS UPDATE. THIS TIME BRINGING YOU: 3 NEW ABILITIES IN WAVE MODE, AN ACTUAL GOD DAMN MAP FOR STAGE 3, BUG FIXES, NEW BUGS AND OTHER SH*T I MOST DEFINITELY FORGOT

Updated from Unity 2019.4.40f1 to Unity 2022.3.50f1 so expect some more bugs and glitches (or maybe less who knows) 

Stage 3 now finally has its own environment: Parking Cellar!

Added 3 new active abilities to the shop in wave mode each costing $100: Decoy, Ghost, and Invulnerability and the option to remove the equipped one so you can switch without completely starting over

Decoy: spawns well, a decoy, that attracts all enemies and explodes after either taking enough damage or 5 seconds have passed. Its cooldown is 20 seconds

Ghost: lets you phase through enemies for 0.5 seconds to avoid getting pinned. Its cooldown is 1 second

Invulnerability: makes you invulnerable(duh) to all damage for 5 seconds. Its cooldown is 15 seconds

Made the player's light in stage 3 rapidly blink briefly upon taking damage

Added a photosensitivity warning that appears the first time the player opens the game

Highscore is now specific to maps since some maps are just straight up harder than others

Made wave 10 on forest a good bit longer

Fixed camera shake upon taking damage not working and made it shake more or less depending on how much damage the player takes

Fixed firerate upgrade actually decreasing firerate with the burst upgrade on the Pistol because I'm bad math

Fixed an exploit that let the player keep their upgrades if they closed the game while in wave mode and reopened the game and went into wave mode

Did some other stuff I prob forgor ¯\_(ツ)_/¯

Files

Bio-Breaker 34 MB
56 days ago

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