Perks and Mass-mutations!
Hey again y'all, I'm back with a new pretty major update! Reworking the active ability recharge system and adding a new enemy, passive perks, and mass-mutation events!
Main changes
Added a pop-up asking the player if they wanna give feedback before they quit that links to the feedback survey
Reworked active abilities (again)
Reworked active ability cooldown system again but to now charge on damage instead of kill
Adjusted charge requirements for abilities: Decoy from 20 to 90, Ghost from 2 to 15, Invulnerability from 15 to 70, Grappling Hook from 5 to 20, Sentry from 10 to 45, and Stun Grenade from 8 to 20
Charge amount is still halved on stage 3, but is now also halved when the enemy being shot at is stunned by a Stun Grenade
New Enemy: Spreadspitter
Is pretty much just a shotgun variant of the regular Spitter ._."
Added the Spreadspitter, Echoer, and Angler to some waves in wave mode
Updated tutorial to include new mechanics
Passive perks!
Passive perks work kind of like active abilities except they're well, passive. You can only have 2 equipped at a time. I've added 3 perks with this update:
Thorns
Costs $40 and deals double the damage taken by enemies back at the enemy (only works against melee attacks)
Tenacity
Costs $150 and activates upon taking a fatal blow. Sets health to a minimum of 0.1 and goes on cooldown for 1 minute
Hearty
Costs $75 and causes health pickups to give an additional +50% health
Mass-mutation events!
This update ain't just all sunshine and rainbows for the player, I'm afraid. Zombies will now suddenly have mass-mutations that affect all incoming enemies. These will trigger on certain waves in wave mode and lasts till the end of the wave. The effect is random however. In endless mode one will trigger every 60-90 seconds (70-110 on Parking Cellar) randomly, lasting 30 seconds. I've added 4 simple mutations to start off with:
Infested!
Enemies spawn 1 parasite on death that doesn't give any points on death
Damage boost!
Enemies are damageboosted and not just for 5 seconds, but instead till they die
Speed boost!
Enemies are speedboosted and not just for 5 seconds, but instead till they die
Out with a bang!
Enemies will explode on death (landmine explosion) (also excludes infested normals)
Bug fixes
Fixed the tutorial breaking when speedrun timer is enabled
Did some other stuff I prob forgor ¯\_(ツ)_/¯
Get Bio-Breaker
Bio-Breaker
Top down hoard shooter. Buy and upgrade weapons to kill 20+ different types of enemies!
Status | In development |
Author | SaltyClaire |
Genre | Action, Shooter |
Tags | 2D, Arcade, Pixel Art, Retro, Singleplayer, Top-Down, Unity, upgrades |
Languages | English |
Accessibility | Configurable controls, Interactive tutorial |
More posts
- Upgradeable Active Abilities!! And More Passive Perks3 days ago
- Difficulty Settings & Intro Animation!18 days ago
- Speedrun Timer!!37 days ago
- (1 day late) Happy Birthday Bio-Breaker!58 days ago
- Hotfix 375 days ago
- First Boss Added! And Ability Rework75 days ago
- PUBLIC BETA 0.1.0!1!!1!!!1188 days ago
- Hotfix 2Feb 07, 2025
- FINAL WEAPON: GAUNTLETFeb 07, 2025
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